This newsletter is dedicated to "set play"
situations or "restarts" that occur in soccer games.
While soccer is for the most part a free-flowing sport, there are situations
where plays can be scripted or rehearsed. Such situation occur most
frequently on free kicks, throw-ins and corner kicks. Teams can maximize
these situations by identifying several plays for each situation and
"rehearsing" them in practice.
Rehearsed set plays are for older teams (U11 and above).
Younger teams can have one or two simple plays for each situation. The
coach of younger teams should not waste too much practice time on set plays.
At the younger ages, the focus is on skills and on playing. The restart is
just a way to get the ball back into play.
Let me say from the outset: set plays do not have to
be complicated! At all ages: the simpler the better. A
little coordination goes along way. Coordination means rehearsing
situations in practices. During the game, the players will not have time
to huddle up for every restart. They will need to signal to each other
quickly and get the ball into play. They will need to read the situation
and put the ball into play.
You'll need two or three key players for each situation.
These players should be the ones who decided what to do and when to do it.
All other teammates will play supporting roles. On a throw-in on the
right side of the field, for example, the key players will be the right
midfielder and the right wing and the right defender. In many situations,
the right midfielder will throw the ball into play. The right-wing will
receive the ball or make the space for another player to receive the ball
(perhaps the center forward). See throw-ins below for more complete description.
My point is that you as the coach will need to provide
guidance. You will need to explain in practices the importance of
restarts. The players will need to take ownership. The players will
need to perform them in the games. In all my years coaching I've never
seen the coach step on to the field and take a free-kick.
B. KICK OFF
When: at the start of each half and after a team
scores.
Key players: two forwards, center midfielder.
Strategy: get the ball into play, maintain position.
Kick Off Set Plays: Not much advantage is gained from a
kick-off. The best play is to 1) kick the ball wide to an on- running
player or 2) Roll the ball forward to a teammate then play the ball back to a
midfielder. The midfielder then looks to play the ball to a teammate
(forward or wide).
Strategy: get the ball into play, maintain
position.
Throw In Plays: By far the best option is
to throw the ball down the line. In the defensive third the
outside fullback (defender) should take the throw. In the middle
or attacking third the outside midfielder takes the through.
Down the line #1: Player
picks up ball and quickly tries to throw the ball over the
defenders and into space for teammate.
Down the line #2: This
play occurs when the defenders have dropped back and the
thrower cannot throw the ball over the head(s) of the
defense. The outside wing or midfielder comes back toward
the ball and another player runs into the space behind the
defense.
Up, Back &
Forward: A third play is to throw the ball forward to a
player who is well marked by a defender. The receiving
player then drops (passes) the ball back to the thrower or
to another support player. This player then plays the
ball forward. Not pictured.
D. Corner Kick
When: when defensive team last touches ball and
ball goes over end line.
Key players: all
Strategy: get the ball in front of the goal and
score.
Corner Kick : The key to the corner kick is to
get the ball in front of the goal AND to have teammates
"framing" the goal in key positions to score or to keep the
attack alive.
Key areas to cover: A, B
and C are three runners who run toward the far post (A), the
middle (B), and the near post (C). Player D is the
"garbage" player. If the ball travels across
the goal he/she keeps the ball in play. Player E stays
on top of the box and "seals" the play in should the
ball be cleared or deflected out.
The "short
corner": if you don't have a player who can kick
the ball in the air in front of the goal then place two
players at the corner. The first player touches the
ball to the second player who dribbles toward goal and/or
crosses it in front of the goal. In the diagram the
second player would be right footed. If the kick was
on the other side, you'd want a left footed player to
receive the pass from the corner kick.
The runners: Players A, B and
C must time their runs so that they are running forward at
the ball after the ball has been kicked. You don't
want any back-peddling here. Players can mix up their
runs and target areas. (Player A doesn't have to
always run to the far post). Players A, B, C must
challenge for the ball. They are aggressive,
goal-scoring type players.
E. FREE KICK
When: when the other team commits a foul.
Key players: center midfielder, forwards.
Strategy: get the ball in front of goal, score.
Signal for Indirect kick.
Signal for direct kick.
One hand points in direction of kick (the direction of the attacking
team who has been rewarded the kick). The other hand points to
where the ball should be placed.
Direct Free Kicks: The direct free kick
occurs after a serious foul. The kicker can score directly off the
kick. The other team must be 10 yards away (U11 and above). The
kicking team must ask the referee for 10 yards--if they want it--and then
must wait till the referee signals for play to restart.
If the ball is in shooting range,
have a strong kicker aim for goal. Ask for 10 yards.
Once the referee signals try to place the ball over or around the
defensive "wall." Other players follow the shot
in. MANY goals result from rebounds or deflections.
Indirect Free Kicks: Some fouls
result in an indirect free kick. The referee signals this by keeping
the arm raised until the kick occurs. On an indirect free kick
two or more players must touch the ball before a goal can be scored.
Indirect kicks are very dangerous
if they are within shooting range. The first player (A) taps
the ball to a teammate (B). This player stops the ball for
another player (C) to run through and shoot onto goal.
A simpler play is for Player A to
tap the ball to Player B who shoots on goal.
If the ball is outside
shooting range for an indirect or free kick then a good play is
to send the ball into goal area. Train your team to play
hard to win that ball. Lots of goals will result from this
plays or the play that follows the kick!
IMPORTANT NOTE: the variety of free
kicks are numerous. A lot depends on the position of the ball and the
age and strength of the players. I've written an entire Coaching
Card section on "Set Plays." I encourage older, more
advanced teams to study these plays in greater detail. More
information can be found at my web site: www.coachingcards.com.
ABOUT THE EMAIL
NEWSLETTER
The Coaching
Card EMAIL NEWSLETTER is
written by Colin Schmidt, author of several coaching books and former Director
of Coaching for Table Mountain Soccer Association in Golden, Colorado. Colin
holds a Premier National Diploma from the National Soccer Coaches of America
and served as a Director of Coaching for the Colorado State Youth Soccer
Association. He currently works for the Special Olympics in Northern
California.
QUESTIONS: If
at any time you have a soccer coaching question that is not answered in the
newsletter or on the web site, please e-mail me at schmidty1@juno.com.
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