By Matt Carroll –
This small touch and turn drill is a useful one for midfielders. The turn can be used to draw the defender towards one shoulder then quickly turn and find the space vacated by their heavy press.
Setup:
Setup about eight feet away from a rebounder or wall with a cone five feet behind you and a ball at your feet.
Execution:
Start by playing the ball off the wall/rebounder with enough pace that with a small touch with the outside of your foot it will reach the cone on your right foot.
Once the cone is on your right side take a touch with your right foot to push the ball the other side of the cone. With the next touch, also with the outside of your foot push the ball around the cone back towards the rebounder far enough that the ball is in the general area of your first pass.
Now play the ball off the wall with your left foot and receive on your left side and repeat the entire action. After you have done this 1-3 times take a 30-40 second break and repeat between 3-5 times.
By Matt Carroll
By Arthur Bell –
Setup:
Area – Half pitch.
Players x 12 – 20
Markers x 12 red.
Balls x 4
Outside players have a ball each.
Execution:
Player 1, dribbles towards cone in front, turns and dribble back to initial marker and turns again.
Player then plays a pass to player 2 in the centre.
Player 2 receives and plays ball to player 3.
All outside players start at the same time.
Players follow their pass.
Variations:
1. Change direction of the drill.
2. The player must perform a named 1 v 1 skill e.g. stepover, to make space round the marker before the pass.
3. The player must perform a 1 v 1 skill of their choice to make space round the marker before the pass.
4. For passing and receiving only, remove the inside dribbling markers.
By Arthur Bell
By Arthur Bell –
Setup:
Area – 20yd x 20yd box.
Players x 4 black, 4 yellow & 2 red
Markers x 9 red.
Balls
Execution:
All players stay in their zone.
Each team tries to work the ball from one end red player to the other.
Players have unlimited touches.
The same end red player cannot receive the ball twice in succession.
Points are scored by progressing ball from end red player to opposite end red player.
Variations:
1. The ball must go through at least two zones before going to the opposite end red player.
2. The ball must go through all four zones before going to the opposite end red player.
3. Introduce end goals.
By Arthur Bell
By Arthur Bell –
Setup:
Area – 20yd x 20yd box.
Players x 6
Markers x 6 red.
Balls
Execution:
Player 1 plays to Player 2 and then closes Player 2.
Player 2 plays a “one two” off Player 3 and around Player 1.
As soon as Player 2 has played the “one-two”, Player 3 closes Player 2.
Player 2 plays a “one-two” off Player 4 and past Player 3.
As soon as Player 4 has set ball back to Player 2, Player 4 closes down Player 2.
Player 2 plays a “one-two” off Player 5 and around Player 4.
Player 2 passes to Player 6.
Then the process starts again in the opposite direction.
Variations:
1. Players play a maximum of two touch.
2. Players play one touch.
3. How many sequences in a specified time e.g. two minutes?
4. Compete against another group.
By Arthur Bell
By Arthur Bell –
Setup:
Area – 20yd x 20yd box.
Players – 8 to 12
Markers x 4 yellow, 4 red.
Balls x 4
Execution:
Players at all four outside markers start at the same time.
One ball each, players dribble into the inner marker, turn away from cone and pass the ball out to the next cone in an anti-clockwise direction.
The player then follows the pass to the next marker.
Variations:
1. Players dribble into the inner marker, dribble round the marker then continue to the second marker and dribble round. They then pass the ball out to the next cone in an anti-clockwise direction. Players follow their pass.
2. Players dribble round three markers before passing to the outside marker.
3. Players dribble all four markers before passing to the outside marker.
4. As above in a clockwise direction.
5. Coach nominates specific turns.
By Arthur Bell
By Arthur Bell –
Setup:
Area – Double penalty box.
Players – 5 black, 5 yellow. 12 (6v6, 4 players and a keeper in the defensive half, 1 player in the attacking half)
GK x 2
Markers x 12 yellow, 6 red.
Goals x 2 full size.
Balls.
Execution:
Play 6v6 with each team attacking a goal.
Play begins with the GKr who must roll the ball to a player in the same half.
There is only one player forward in the attacking half.
Players cannot cross the halfway line.
Player in the attacking half cannot score.
Players can only score from their own half.
Attacking player looks to intercept or gain rebounds and recycle to their own half.
If ball goes out of play, play restarts from the other GK.
Variations:
1. A second player goes into the attacking half.
2. Attacking players can score from the attacking half if the last touch was from an opponent, i.e. rebounds, interceptions.
By Arthur Bell
By Arthur Bell –
Setup:
Area – 1/2 of pitch.
Players – 8 to 10 black, 8 to 10 yellow.
GK x 2
Markers x 7 yellow, 7 red.
Goals x 2 full size.
Balls.
Execution:
Player 1 starts with the ball, passes to Player 2, then follows pass.
Player 2 takes the ball to the side and plays an angled pass to Player 3, then follows pass.
Player 3 takes the ball at an angle to pass back to Player 4, then spins through the gate.
When Player 4 spins to receive the ball.
Player 4 receives the ball and plays a through pass to Player 5.
Player 5 receives and shoots.
Player rotation 1 to 2 to 3 to 4 to 5 to Start.
Variations:
1. Players have a maximum of two touches.
2. Player 5 cuts back to the supporting Player 3.
3. Player 5 opts to shoot or cut back to Player 3.
4. Change sides after a certain time.
5. Make it rotational, Player 5 rotation, goes to start of the other side.
By Arthur Bell
By Arthur Bell –
Setup:
Area – 2/3 of pitch.
Players – 8 black, 4 yellow.
GK x 1
Markers – 10 yellow, 4 red.
Balls.
Execution:
Player 1 starts with the ball, passes to Player 2, then supports play.
Player 2 passes the ball to Player 3, then supports play.
Player 3 passes the ball to Player 4, then supports play.
When Player 1 initiates the first pass, Player 5 and two defenders come into the play.
When Player 4 receives the ball, it becomes five attackers versus two defenders.
When Player 4 receives the ball, it becomes five attackers versus two defenders.
Play continues until a goal is scored, the Goal Keeper saves, a defender wins possession, or the ball goes out of play.
Players return to their positions, Players 2 and 3 change sides and the attack starts on the other side.
Variations:
1. Players have a maximum of two touches.
2. Five attackers versus three defenders.
3. Five attackers versus four defenders.
By Arthur Bell